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Top 10 doom mods
Top 10 doom mods













Gothic99 - Matt Dixon & friends Undoubtedly the most failed release made by the Gothic team, this WAD is a showcase of fervent abuse of trim textures to create quite ugly, over-detailed maps with equally poor gameplay. Evilution - TeamTNT Following the announcement that TeamTNT had accepted a packaging deal from id Software to package their WAD alongside The Plutonia Experiment as the second part of Final Doom, a flamewar erupted within the Doom community, splitting it into two sides - those that supported TeamTNT for going pro, and those that branded them as "sellouts".

top 10 doom mods

The player is given a plasma rifle, a BFG, invulnerability spheres and a gratuitous amount of cell ammo, but even so, few have completed this map legitimately - part due to the fact that the sheer number of monsters slows framerate to a crawl, making it almost unplayable. The map itself is two giant rooms with massive crowds of monsters covering every part of it. This WAD (excluding its two successors) possibly has the map with the highest monster count in Doom history (10,617). It was later determined that none of the Harris levels resembled the school, and the fact that the two shooters played Doom had nothing or very little to do with the shootout. UAC Labs - Eric Harris A WAD created by Eric Harris, one of the instigators of the Columbine High School massacre, it was believed to be modelled after Columbine High School after authorities discovered their levels, so that he and Dylan Klebold could "practise" the shootout of the Columbine. The futility of the map is made even worse by the author try to pass off this glaring error as an intended "illusio-pit", in which resides a single cyberdemon. Wow - Paul Thrussell Paul Thrussell's only contribution to the Doom community, which has become infamous for being one of the most primitive maps ever submitted to the /idgames archive, consisting of a square room with a pit with missing lower textures, resulting in a giant HOM. Playing it is a frustrating and annoying experience, with the map being a series of massive, open rooms with the most bizarre architecture, many of the sounds being replaced by audio clips from Monty Python and the Holy Grail, and a DEHACKED patch that completely changes the core Doom gameplay in bizarre and amusing ways.

top 10 doom mods

The Sky May Be - Doug the Eagle and Kansam The Sky May Be is known for being referred to as "the strangest WAD ever made". It was created as a counter-article to the 100 best WADs ever.

top 10 doom mods

The Top 10 Infamous WADs article was created by Andrew "Linguica" Stine and Mike "Cyb" Watson for Doomworlds celebration of Doom's 10th birthday.















Top 10 doom mods